This was a project of self learning using Zbrush for Hard Surface Sculpt with out using a base mesh. I've been using Zbrush for Soft Surface and organic assets for a long time now but not for hard surface. I knew that it was possible and often the results look really good so i wanted to learn how to both speed up my workflows and to create a better output
Halo Style Oracle - Drone / Security / Camera
Halo Oracle Style - Sci-Fi Drone / Search Camera